So trying to retain the charm of the original while making improvements to it proved especially challenging. Hoshina: I actually enjoyed the original game specifically because of its labor-intensive gameplay, but I understand that’s not for everyone. Trying to find that perfect equilibrium was a real struggle. Even when we tinkered with the difficulty, there were still a lot of first-timers who found the game too difficult. Taking care of animals was hard, and the overall difficulty was a bit high, so we had discussions about simplifying it. Nakano: The original A Wonderful Life was a surprisingly difficult game. The original game is known for being quite challenging, was the remake updated to make it more accessible for newcomers? So we had a tough time trying to strike the right balance between preserving aspects of the original game while making it more accessible to newer players of the series. When I asked users who played the most recent Story of Seasons title about elements that I enjoyed from the original A Wonderful Life, many of them actually told me that they disliked those elements and found them difficult or hard to understand, or that the tone was a little too dark for their taste. To do this, we added more family events, allowed family members to help out more on the farm, and added more love-interest events.Īs a fan of the original game myself, it was quite difficult to draw a line between what to keep from the old game and what needed an overhaul. In the remake, however, we wanted to put more of an emphasis on spending time with family. In the original game, you could choose whether to spend your life alone or with your family. Hoshina: Since the early stages of development, the theme of this remake has always been “going through life with your family”. What are some of the biggest changes compared to the original game, and which one is especially challenging to get right? It wasn’t until Hoshina took the reins as director that the remake became a reality. Follow us on Twitter Follow and Tweet us Tweet to I really liked the game’s depth, so I’ve always been looking for opportunities to remake it, but doing so was a bit difficult due to its complexity.
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